TaleSpire Dev Log 410

Well, we are nearly there. Depending on where you are, we are shipping Mac support today or tomorrow. I’ve just signed a release candidate build and have it primed on our pre-release Steam branch.

Here’s a fun shot from our recent testing. TaleSpire running on Windows, Mac, and Linux, side-by-side and in the same board.

There simply must be a “three men walk into a pub” joke here somewhere, but I can’t find it.

And here’s a slightly clearer shot

In the last week, I’ve been working on:

  • Platform-specific keybinding support
  • Updating the cut volume to work with all tiles and props
  • Tweaks to improve reconnection behavior
  • Allowing Symbiotes to subscribe to creature selection changes.

These will all ship alongside the Mac release, so even pure Windows parties will get something out of it :)

That last one can potentially allow some very cool Symbiote integrations as creators can now react to the player switch between their characters in real-time. It’s pretty speedy with group selections too.

Right, I best get ready and rested for the release.

Have fun folks!

Disclaimer: This DevLog is from the perspective of one developer. So it doesn’t reflect everything going on with the team

Published: August 23 2023

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